Dreaming Sarah on AnyPS5 — The First the relinker Playable PS5 Game
Dreaming Sarah (PPSA02929) is the first PS5 game promoted to AnyPS5 Playable status on Windows. Dreaming Sarah on AnyPS5 is a known-good path: small 2D surface area, fully covered by the AnyPS5 system libraries, short this project shader path. This AnyPS5 game page covers the AnyPS5 relink settings, performance, and known issues for Dreaming Sarah on this project.
On this page
Dreaming Sarah on AnyPS5 summary
Dreaming Sarah is a 2D exploration / adventure game. The 2D surface area means the AnyPS5 shader path is short, the the relinker system library coverage is enough for the game's calls, and the this project memory commit is well under the this relinker Windows 13.8 GiB ceiling. Dreaming Sarah on AnyPS5 is the recommended first title for any new the relinker user.
| Field | Value |
|---|---|
| Game | Dreaming Sarah |
| PPSA ID | PPSA02929 |
| AnyPS5 status | Playable |
| AnyPS5 host | Windows (Linux experimental) |
| AnyPS5 build | v0.1.1 |
| AnyPS5 release date | 28 September 2026 |
How to run Dreaming Sarah on AnyPS5
- Confirm your AnyPS5 environmentYou need a 64-bit Windows 10/11 host with a Vulkan 1.1 capable GPU and at least 16 GB of RAM. The full **AnyPS5** requirements list is on the **the relinker** system requirements page.
- Download AnyPS5 v0.1.1 from GitHubGet the official **AnyPS5** archive from `github.com/boykopovar/AnyPS5/releases`. Verify the **AnyPS5** SHA-256 checksum against the **the relinker** release notes.
- Place the Dreaming Sarah PS5 ELF next to the AnyPS5 relinkerExtract the **AnyPS5** archive into a folder such as `C:\Tools\AnyPS5\DreamingSarah\`. Copy the **Dreaming Sarah** PS5 ELF into the same folder. **AnyPS5** does not host any PS5 game, PS5 firmware, or Sony cryptographic material — you supply those yourself.
- Run the AnyPS5 relinker on Dreaming SarahOpen a PowerShell terminal in the **AnyPS5** folder and run: `& '.\relinker.exe' --windows '.\dreaming-sarah.elf' '.\dreaming-sarah.exe'`. The **AnyPS5** relinker prints progress to stdout and exits with status 0 on success.
- Launch the AnyPS5 relinked Dreaming Sarah binaryRun the relinked `dreaming-sarah.exe`. The game should launch into the title screen. **AnyPS5 on Dreaming Sarah** reaches Playable state once the game loads, runs at usable frame rate, and is fully playable through to the end.
AnyPS5 settings for Dreaming Sarah
AnyPS5 on Dreaming Sarah does not require any special flags. The default AnyPS5 relink with --windows is enough. If your AnyPS5 host is Intel, add --to-intel so the AnyPS5 relinker rewrites supported AMD-only instructions for your Intel CPU. If your AnyPS5 host is AMD, the default the relinker relink is correct.
AnyPS5 on Dreaming Sarah does not need a separate Vulkan configuration. The relinked Dreaming Sarah binary uses the host's default Vulkan device. If you have a multi-GPU AnyPS5 host, set ANYPS5_GPU to the discrete card to force the relinked Dreaming Sarah binary to use it.
AnyPS5 performance on Dreaming Sarah
AnyPS5 on Dreaming Sarah runs at native host frame rate on a discrete GPU. On a modern NVIDIA or AMD card, the relinked Dreaming Sarah binary runs at 60 FPS with no frame drops. On an integrated GPU (Intel HD 620 and newer), AnyPS5 on Dreaming Sarah also runs at usable frame rate, though the exact FPS depends on the integrated GPU generation.
AnyPS5 on Dreaming Sarah commits ~1.5 GB of memory on Windows, well under the the relinker 13.8 GiB ceiling. The AnyPS5 relink takes seconds to minutes depending on your CPU. Once the relinked Dreaming Sarah binary is built, every subsequent launch is at native host speed.
Known AnyPS5 issues on Dreaming Sarah
AnyPS5 on Dreaming Sarah is the cleanest the relinker game in the official table. The most common AnyPS5 on Dreaming Sarah issue is a missing libs/ directory next to the relinked binary, which manifests as Windows error 126 on launch. The AnyPS5 fix is to copy the libs/ directory from the the relinker archive into the same folder as the relinked Dreaming Sarah binary.
Sources & last verified
Last verified against upstream main branch on 2026-10-11. AnyPS5 changes fast; if you spot a drift, the upstream is the source of truth.