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AnyPS5 Wiki — The Unofficial AnyPS5 Reference

AnyPS5 Wiki is the unofficial English reference for the AnyPS5 relinker, the open-source project that relinks PlayStation 5 executables into native Windows and Linux programs. This AnyPS5 Wiki tracks AnyPS5 setup, this project download, this relinker compatibility, the build vs KytyPS5, and the real meaning of the this build 100% shader coverage milestone.

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What is AnyPS5?

AnyPS5 is an open-source project, started by GitHub user boykopovar, that converts PlayStation 5 game executables into native Windows or Linux programs. AnyPS5 is licensed GPL-2.0, hosted on GitHub, and is the most active project in the PS5-on-PC space as of October 2026.

AnyPS5 is not an emulator. AnyPS5 is a relinker. An emulator simulates the PlayStation 5 around the original game; AnyPS5 rewrites the PS5 game into a native host binary once, ahead of time, and the resulting the relinker binary runs directly on the host operating system with no virtual console in between.

The AnyPS5 relinker is small, fast, and command-line driven. AnyPS5 does not ship with a graphical launcher, a storefront, or an installer. The AnyPS5 archive you download is a few megabytes of source plus a relinker binary that you run from a terminal.

How AnyPS5 works

AnyPS5 reads a PS5 ELF executable that you supply, identifies the system functions and shader instructions the game uses, and produces a native Windows PE or Linux ELF that the host operating system can launch directly. The AnyPS5 relinker does not need a PlayStation 5, a jailbroken PS5, or any PS5 firmware to be present on the host.

The AnyPS5 relinking pipeline is roughly: read input ELF → resolve PS5 system calls against the the relinker libs/ directory → recompile PS5 RDNA shaders to SPIR-V for Vulkan → emit a relinked host binary. The output AnyPS5 binary keeps the original game's logic, assets, and shader logic; what changes is the system interface the game uses to talk to the host.

Because AnyPS5 runs the relinked game as a native program, the relinked binary can use all of the host's resources: a discrete GPU through Vulkan, system RAM, file system access, and standard Windows or Linux input. AnyPS5 is fast on a single thread; the heavy lifting of relinking happens once, ahead of time, not every frame.

What AnyPS5 can play right now

AnyPS5 is in active development. The official AnyPS5 compatibility table is the source of truth; the community results on this the relinker Wiki list the best stage each PS5 game has reached on this project testing branches.

Larger PS5 exclusives (Astro Bot, Demon's Souls, GTA V) have been brought to Menus or In game on AnyPS5 by community testers. The AnyPS5 team has not yet promoted those games to the official the relinker Playable table because shader translation, system function coverage, or graphics correctness still need work.

The fastest path to a working AnyPS5 experience today is to start with Dreaming Sarah — a small 2D PS5 title whose surface area is fully covered by the AnyPS5 relinker. Once AnyPS5 runs Dreaming Sarah, your environment is verified and you can move to bigger AnyPS5 targets.

Is AnyPS5 an emulator?

AnyPS5 is not an emulator. The most common confusion in 2026 is to search for AnyPS5 emulator when the user means the broader PS5 on PC ecosystem. The AnyPS5 project itself is a relinker, not an emulator.

Real PS5 emulators exist — KytyPS5, SharpEmu, RPCSX — and they interpret PS5 instructions at runtime against a virtualized PlayStation 5. AnyPS5 does not do that. AnyPS5 rewrites the PS5 game into a host binary ahead of time. The AnyPS5 relinker is closer to a static binary translator than to an emulator.

Practically, this means AnyPS5 does not need a separate emulator process, does not need a PS5 firmware dump, and does not need a jailbroken PS5. AnyPS5 runs the relinked game as a normal Windows or Linux application.

AnyPS5 roadmap and the 100% shader coverage milestone

On 6 October 2026, AnyPS5 reached 100% shader instruction coverage for the 1,166 RDNA 1 / RDNA 2 instructions the the relinker project tracks. AnyPS5 100% shader coverage is a real engineering milestone, but it is not the same as 100% PS5 game compatibility.

AnyPS5 100% shader coverage means the the relinker recognizer can identify every RDNA 1 / RDNA 2 instruction a PS5 game might emit. AnyPS5 still has to translate those instructions into correct SPIR-V, integrate the SPIR-V with the rest of the the relinker graphics stack, and validate the visible output against reference PS5 captures.

The next phases of AnyPS5 are: SPIR-V translation quality, system library coverage, game-by-game bring-up, and platform coverage. AnyPS5 targets Windows and Linux today; the relinker on Steam Deck is a likely follow-on because Steam Deck is Linux.

Get started with AnyPS5 in 4 steps

  1. Confirm AnyPS5 requirements
    You need a 64-bit Windows 10/11 or a current 64-bit Linux, a Vulkan 1.1 capable GPU, at least 16 GB of RAM, and ~2 GB of free disk. The full **AnyPS5** system requirements list lives on the dedicated requirements page.
  2. Download AnyPS5 from the official GitHub release
    The only official **AnyPS5** download is at `github.com/boykopovar/AnyPS5/releases`. The latest **AnyPS5** release is v0.1.1 (28 September 2026). Verify the **AnyPS5** archive SHA-256 against the release notes.
  3. Extract and run the AnyPS5 relinker
    Unzip the **AnyPS5** archive, place your PS5 ELF next to the **AnyPS5** relinker, and run the relinker with the appropriate flag set for your host. The **AnyPS5** setup page walks through the full command line for Windows and Linux.
  4. Verify your AnyPS5 result
    Start with a small 2D title (Dreaming Sarah). If **AnyPS5** produces a working binary and the relinked game runs, your environment is verified. Larger **AnyPS5** targets can fail for game-specific reasons, not **AnyPS5** setup reasons.

Frequently Asked Questions

What is AnyPS5?
AnyPS5 is an open-source project that relinks PS5 game executables into native Windows or Linux programs. AnyPS5 is licensed GPL-2.0 and is hosted on GitHub by `boykopovar`.
Is AnyPS5 an emulator?
No. AnyPS5 is a relinker, not an emulator. AnyPS5 does not simulate a PlayStation 5; the relinker rewrites a PS5 game into a native host binary once, and the resulting this project binary runs directly on the host OS.
Is AnyPS5 safe?
The AnyPS5 source code is open, auditable, and licensed GPL-2.0. The official AnyPS5 build is safe. Avoid AnyPS5 binaries from third-party download sites; the the relinker project does not distribute an installer or a GUI.
Is AnyPS5 legal?
AnyPS5 itself is a software tool. Whether your use of AnyPS5 is legal depends on the law where you live and the source of the PS5 executable you pass to AnyPS5. AnyPS5 does not host any PS5 game, PS5 firmware, or Sony cryptographic material.
Where can I download AnyPS5?
The only official AnyPS5 download is at `github.com/boykopovar/AnyPS5/releases`. The latest AnyPS5 release is v0.1.1 (28 September 2026).
Does AnyPS5 need a jailbroken PS5?
No. AnyPS5 runs entirely on your PC. AnyPS5 does not need a PS5, a jailbroken PS5, or any PS5 firmware. AnyPS5 needs a PS5 game executable you legally own.
What PS5 games work on AnyPS5?
1 PS5 game is currently Playable on AnyPS5: Dreaming Sarah (PPSA02929). More PS5 games reach *Menus* or *In game* on AnyPS5 community testing branches.
Does AnyPS5 work on Intel CPUs?
Yes. Use the AnyPS5 `--to-intel` flag during the relink step. AnyPS5 will rewrite supported AMD-only instructions for your Intel x86-64 host.
Does AnyPS5 work on macOS?
AnyPS5 can build the relinker on macOS for cross-compiling, but the relinker itself targets Windows and Linux. AnyPS5 is not a macOS game runtime.
What is AnyPS5 100% shader coverage?
AnyPS5 100% shader coverage means the relinker has a recognizer for every RDNA 1 / RDNA 2 instruction it tracks. AnyPS5 100% shader coverage is not the same as 100% PS5 game compatibility.
Is AnyPS5 free?
Yes. AnyPS5 is free and open source under GPL-2.0. There is no paid AnyPS5 edition.
What is the latest AnyPS5 release?
The latest AnyPS5 release is v0.1.1, published on 28 September 2026.

Sources & last verified

Last verified against upstream main branch on 2026-10-11. AnyPS5 changes fast; if you spot a drift, the upstream is the source of truth.